Would interresse the public to buy products at this level ?
I’m already preparing Smart Displacement in some files because in the future I think that might be an additional requirement.
I am new to the area of GameEngines and products are being developed slowly because work alone.
All files have several LoD with high quality materials.
They are adaptable to all seasons of the year including Snow. Users only need to choose the materials that I have developed and apply them both in the leaves and in the trunks / branches.
The materials of trunks / branches may be tiled in any value that never will fail. And you can apply any other Seamless material.
TurboSmooth can be applied on the trunk / branches without any concern.
Materials: 2048 X Random.
Height Map - Displacment
Masks RGB and Black / White
I have another question, in the trunks of palm trees and Coconuts materials are (2048 x random) and can only be tiled horizontally, limiting definition. That would be bad?
I would like to receive suggestions.