Hey there @Raed_Abbas! Welcome back to the community! Sorry for the lack of follow-up on this one, the answer is just as complicated to the problem. While technically the EULA disallows repackaging Unreal free assets (like Lyra) for a paid plugin, Lyra itself is required to run you guys’ plugins and also anyone downloading unreal plugins is also a licensee so technically it’d be fine under the EULA as a free plugin.
I think this edge case may not have been accounted for in the wording as Lyra (and frameworks that ingrained) weren’t a thing when the EULA was established. So the two options would be the safe bet of trying to just create the independent plugin and not package Lyra assets, but this can cause issues with content plugins but not code plugins or we’ll have to get a clear read on if this edge case is fine.
An example: Replicated Vaulting and Mantling in Blueprints - UE Marketplace
That product offers a tutorial for integrating it with Lyra but not using the Lyra content directly, but this is not viable for content plugins.
The team I need to reach out to for this info is out for the Holidays for a bit, so I’ll send an email over now and bookmark this with a date in a couple of days!
Disclaimer: I am not a lawyer, just a helpful guy sometimes.