PROJECT DESCRIPTION
A universal landscape material system with automatic layer distribution and advanced blending.
The project is designed as a flexible foundation for building environments, with a focus on ease of use and natural interaction between landscape and water.
It combines multiple automated systems to generate natural surface variation, smooth transitions between layers, and consistent results across different terrain shapes. The material is built to minimize manual painting while still allowing full control through parameters and masks.
Special attention is given to shoreline behavior and layer blending, ensuring a more cohesive and physically believable connection between water and terrain.
Teaser Preview
Full Landscape Material Overview
Important
This project is designed as a flexible base for building your own environments.
Decorative elements (clouds, fog, additional assets) are intentionally not included to present the material in a clean and unbiased way.
Features
• Automatic layer distribution
• Global masks (FlowMap / Variation)
• Intermediate layer between cliff and ground for smoother transitions
• Realistic shoreline based on terrain slope
• Dynamic wetness synchronized with water
Performance
The project was developed and tested on:
RTX 3080 Ti / Intel i9-12900
Target performance:
QHD (1440p): ~60–90 FPS / 9–17 ms
Performance depends on project settings, Lumen configuration, and hardware ray tracing usage.
Additional impact comes from Distance Fade ranges, landscape scale, and overall scene complexity.
Some parameters are marked as Expensive and may significantly affect performance.
How to Use
Apply the material to your Landscape
Add your FlowMap (optional, but recommended for more natural and landscape-specific blending)
Adjust parameters in the Material Instance
The material automatically distributes layers, generates surface variation, and creates natural transitions.
Using a custom FlowMap texture tailored to your landscape is strongly recommended for achieving the best blending results.