It would be nice if we can bind to the Character’s LandedDelegate in Blueprints. The fact that the LandedDelegate is not BlueprintAssignable seems like an oversight, as many related character delegates are BlueprintAssignable.
Isn’t that the same as the OnLanded Event?
OnLanded is an event implementable in Character. What I mean specifically is a delegate others kind bind to that Character calls. If you have a Character reference in BP and search for Bind Event with its pin context menu, you’ll see what I mean by it missing.