Mario Mech - The Death of Nintendo Art Series - Part 2/2

This is the second installation of my “Death of Nintendo” art series.
Here i was more ambitious playing foliage and environmental modelling.

I created cliff and landscape materials in substance designer, and modelled the environment in Zbrush.

Mario was modelled in Maya, and textured in Substance painter.

Please give me your feedback.

My art station is ArtStation - Malachi Duncan

Video Fly through - Please watch!!


Cool cool cool ! Maybe you could play more with the depth of field.
by the way, I love how realtime video start to kick pre-calculated video !!