Mario Kart like collectible item setup

Hey folks!

I try to achieve a BP setup for a collectible item, similar to the ones you see in the Mario Kart series.

I tried a solution but got stuck, it would be nice if you could help me out with this.

The problem is that the “boost?” variable in the car_01_BP does not know if the item in the level was collected or not.

Here’s the BP for the item:

And for the car:

Hello!

You may want to have a racast(s) detecting the pickup, instead of collision. Form that raycast result you can cast to the raycast result, and ask if “boost?” = 1 (boost always = 1, but that way we confim that object you’re hitting really is a booster), which then turns the internal boost of the car on.

Hope this helps, -DoctorPC

I can’t seem to crack it, can you give me a more detailed explanation of what I have to do in order to achieve this item collect functionality?

I checked this tutorial and it helped me to solve the issue, thanks!

Unreal Engine 4 Blueprint QuickShot - 9 - More Blueprint Communication

by any change did you figure out how to create this in ue4