What I’m looking for is some tip’s or advice for a method of approaching making a Mario Kart inspired kart racing game. I’ve played around a bit already and I’m leaning towards an approach similar to the team who worked on Obliteracer who (very graciously) go over some of the key physics concepts for their kart physics.
I’m pretty much looking for any advice on an approach to the actual kart and perhaps any ongoing help applying this advice if I can’t manage to get my head around it or hit any brick walls. Really any help is appreciated and I thought I may as well chuck this up and see if anyone can point me in the right direction.
Some backstory for anyone that cares:
Over the next year, I’m setting out to complete a fun fast paced Kart racing game with basic AI and weapons. I’m fresh out of high school with lot’s of time on my hands and I have a game plan and schedule all written up and a very solid idea of what the game will be when it’s done, including all the characters and whatnot planned and with concept art mostly done and the rest on its way to being done. My knowledge at this point is rather limited but I am very familiar with UE4 and Blender and have finished small games like a 2-week 3d platformer and other little experiments and other projects. I’m working as a team of 2 with my brother who will be handling most of the art side including models, materials, animation etc and I will be handling all of the programming. I plan to program the entire game in blueprints if I can manage it (like Bears Can’t Drift), however, i’m not afraid of going into learning and implementing c++ at any point.