I have a character in my game that skates and I’d like to know how I can implement a drift system akin to the one in mario kart to take sharp corners.
Any help would be appreciated thanks!
I have a character in my game that skates and I’d like to know how I can implement a drift system akin to the one in mario kart to take sharp corners.
Any help would be appreciated thanks!
hello. To take sharp corners, u will have to set an input event that will rotate the character when he reaches a corner.
Since the map isn’t a track but more of an open area I would need it to be able to drift whenever the player wants rather than marking certain areas for drifting.
Also I know it has to be an input event but I want to know how do I execute this motion via blueprint when that input event is triggered.
thanks though!