Mario Kart Drift Mechanic?

I have a character in my game that skates and I’d like to know how I can implement a drift system akin to the one in mario kart to take sharp corners.

Any help would be appreciated thanks!

hello. To take sharp corners, u will have to set an input event that will rotate the character when he reaches a corner.

Since the map isn’t a track but more of an open area I would need it to be able to drift whenever the player wants rather than marking certain areas for drifting.

Also I know it has to be an input event but I want to know how do I execute this motion via blueprint when that input event is triggered.

thanks though!

okay. try this ? (check the screenshot for setup) . hope this helps ?