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Mari and Zbrush for UE5

Hello wizards of UE5 :slight_smile: after seeing your ue5 demo all i can say is that was pure magic!
In any case i was wandering now that ue5 is soon to be here it means that the workflow of creating 3d object and texturing will need to go as in cinematic production?

Zbrush+Mari for creating the mesh and then texturing in

but how do you texture a 35 million triangles mesh in mari??
and how do you even rig it?

i mean will there be new tools for us?

I would think that would be up to ZBrush and Mari to update their tools to accommodate what you want.