Hello wizards of UE5 after seeing your ue5 demo all i can say is that was pure magic!
In any case i was wandering now that ue5 is soon to be here it means that the workflow of creating 3d object and texturing will need to go as in cinematic production?
Zbrush+Mari for creating the mesh and then texturing in
but how do you texture a 35 million triangles mesh in mari??
and how do you even rig it?
i mean will there be new tools for us?