Marco Problems - Cant Get it to work

Im working on my main menu at the moment. Im having a problem using a macro i created in my GameInstance_BP, in my main_menu widget’s event graph. I cant get it to show up! What should i do? if you need more info to help im happy to show anything.

-Major Mints

I think macros can only be used in their chain of inheritance…so if a macro has a parent of pawn, it couldn’t be used in gamemode. You might want to be using a Blueprint Function library instead, which is parentless and can be used anywhere.

okay, thank you