Marathon Dormitories

Hello!

For this project, I’m creating an environment focused on the dormitories aboard the marathon ship.

The challenges with this new environment are gonna be:

-Modularity
-Trimsheets
-Decals

For week one, I spent most of my time gathering references, modeling, and creating the blockout in Unreal. Here are some images from that week.

Hello!

Week 2 update over here.

This week’s main changes:

-Created and added the trimsheet for the walls
-Created and added wall material
-Added the “dormitories” part of the environment (early stages)
-Replaced blockout with modular assets
-Created a floor material in Substance Designer
-Created a modular pipe set
-Gathered a ton more references

Some pictures of the progress

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Hello! Back with another update about the environment.

Slow week this time around. I had a rough time with the snapping in Unreal and some modules that were a little bit finicky. Did some changes to the environment and started the modeling of the hero asset, but I don’t have a lot to show overall.

Changelog:

  • WIP Sleep capsule model
  • WIP Double-wall opening model
  • WIP Hero asset model
  • Modified the main material (Color, roughness)
  • Light pass 2
  • Trimsheet now works correctly, and the textures loop

Focus for this week:

  • Finish the hero asset model
  • Finish Sleep capsule model
  • Finish Double wall opening model
  • Blockout history telling assets
  • Doors texture

Pictures:

Hero asset:

Reference: Marathon Magnum MC

Hello everyone!

This week changes:

-DONE Sleep Capsule Model
-DONE Table Model
-Lightpass 3
-Blockout: Vending machine, trashcan, planter, aircon tubes, chair
-WIP Hero asset model
-WIP Cinematics

Focus for this next week:

-Finish the modeling on the hero asset
-Finish Double wall opening model
-Doors Texture
-Lightpass 4
-Cinematics