-Created and added the trimsheet for the walls
-Created and added wall material
-Added the “dormitories” part of the environment (early stages)
-Replaced blockout with modular assets
-Created a floor material in Substance Designer
-Created a modular pipe set
-Gathered a ton more references
Hello! Back with another update about the environment.
Slow week this time around. I had a rough time with the snapping in Unreal and some modules that were a little bit finicky. Did some changes to the environment and started the modeling of the hero asset, but I don’t have a lot to show overall.
Changelog:
WIP Sleep capsule model
WIP Double-wall opening model
WIP Hero asset model
Modified the main material (Color, roughness)
Light pass 2
Trimsheet now works correctly, and the textures loop