Marathon Dormitories

Hello!

For this project, I’m creating an environment focused on the dormitories aboard the marathon ship.

The challenges with this new environment are gonna be:

-Modularity
-Trimsheets
-Decals

For week one, I spent most of my time gathering references, modeling, and creating the blockout in Unreal. Here are some images from that week.

1 Like

Hello!

Week 2 update over here.

This week’s main changes:

-Created and added the trimsheet for the walls
-Created and added wall material
-Added the “dormitories” part of the environment (early stages)
-Replaced blockout with modular assets
-Created a floor material in Substance Designer
-Created a modular pipe set
-Gathered a ton more references

Some pictures of the progress

2 Likes

Hello! Back with another update about the environment.

Slow week this time around. I had a rough time with the snapping in Unreal and some modules that were a little bit finicky. Did some changes to the environment and started the modeling of the hero asset, but I don’t have a lot to show overall.

Changelog:

  • WIP Sleep capsule model
  • WIP Double-wall opening model
  • WIP Hero asset model
  • Modified the main material (Color, roughness)
  • Light pass 2
  • Trimsheet now works correctly, and the textures loop

Focus for this week:

  • Finish the hero asset model
  • Finish Sleep capsule model
  • Finish Double wall opening model
  • Blockout history telling assets
  • Doors texture

Pictures:

Hero asset:

Reference: Marathon Magnum MC

1 Like

Hello everyone!

This week changes:

-DONE Sleep Capsule Model
-DONE Table Model
-Lightpass 3
-Blockout: Vending machine, trashcan, planter, aircon tubes, chair
-WIP Hero asset model
-WIP Cinematics

Focus for this next week:

-Finish the modeling on the hero asset
-Finish Double wall opening model
-Doors Texture
-Lightpass 4
-Cinematics

1 Like

Hello! Another week another update.

Changelog:

-Added HDRI sky
-Lightpass 4
-Modified Handrails to better suit the scene
-Done double wall opening model
-Wip Hero asset
-New ground texture
-Done modular kit for the roof

Most of this week was spent working on the roof and the lighting setup for the scene.

Focus for next week:

-Hero asset
-Refine lighting setup
-Volumetric lights?
-Texture doors
-Decals

1 Like

Hello!!

Changelog:

-Modified Skybox
-Lightpass 5
-Single Door texture and trimsheet done
-Dirt decals
-Wall decals
-Vending machine model done
-Hero asset wip

Focus for next week:

-Hero asset
-Double Door texture and trimsheet
-Poster decals
-Env. Storytelling second room
-Pipes texture
-Roof

1 Like

I love your project so much – Everything looks amazing, love all the aesthetics. Keep up the amazing work!

1 Like

Hello! Back with another update.

Changelog:

-Hero asset wip
-Material work overall
-More decals
-Lightpass 6
-Added posters in the scene
-Env Storytelling room 1

Focus for next week:

-Finish hero asset
-Pipes texture and more modules in scene
-Light work and model work in second room
-Cealing lamp asset