Marathon Dormitories

EDIT:

Here’s the final result!

Hello!

For this project, I’m creating an environment focused on the dormitories aboard the marathon ship.

The challenges with this new environment are gonna be:

-Modularity
-Trimsheets
-Decals

For week one, I spent most of my time gathering references, modeling, and creating the blockout in Unreal. Here are some images from that week.

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Hello!

Week 2 update over here.

This week’s main changes:

-Created and added the trimsheet for the walls
-Created and added wall material
-Added the “dormitories” part of the environment (early stages)
-Replaced blockout with modular assets
-Created a floor material in Substance Designer
-Created a modular pipe set
-Gathered a ton more references

Some pictures of the progress

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Hello! Back with another update about the environment.

Slow week this time around. I had a rough time with the snapping in Unreal and some modules that were a little bit finicky. Did some changes to the environment and started the modeling of the hero asset, but I don’t have a lot to show overall.

Changelog:

  • WIP Sleep capsule model
  • WIP Double-wall opening model
  • WIP Hero asset model
  • Modified the main material (Color, roughness)
  • Light pass 2
  • Trimsheet now works correctly, and the textures loop

Focus for this week:

  • Finish the hero asset model
  • Finish Sleep capsule model
  • Finish Double wall opening model
  • Blockout history telling assets
  • Doors texture

Pictures:

Hero asset:

Reference: Marathon Magnum MC

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Hello everyone!

This week changes:

-DONE Sleep Capsule Model
-DONE Table Model
-Lightpass 3
-Blockout: Vending machine, trashcan, planter, aircon tubes, chair
-WIP Hero asset model
-WIP Cinematics

Focus for this next week:

-Finish the modeling on the hero asset
-Finish Double wall opening model
-Doors Texture
-Lightpass 4
-Cinematics

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Hello! Another week another update.

Changelog:

-Added HDRI sky
-Lightpass 4
-Modified Handrails to better suit the scene
-Done double wall opening model
-Wip Hero asset
-New ground texture
-Done modular kit for the roof

Most of this week was spent working on the roof and the lighting setup for the scene.

Focus for next week:

-Hero asset
-Refine lighting setup
-Volumetric lights?
-Texture doors
-Decals

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Hello!!

Changelog:

-Modified Skybox
-Lightpass 5
-Single Door texture and trimsheet done
-Dirt decals
-Wall decals
-Vending machine model done
-Hero asset wip

Focus for next week:

-Hero asset
-Double Door texture and trimsheet
-Poster decals
-Env. Storytelling second room
-Pipes texture
-Roof

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I love your project so much – Everything looks amazing, love all the aesthetics. Keep up the amazing work!

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Hello! Back with another update.

Changelog:

-Hero asset wip
-Material work overall
-More decals
-Lightpass 6
-Added posters in the scene
-Env Storytelling room 1

Focus for next week:

-Finish hero asset
-Pipes texture and more modules in scene
-Light work and model work in second room
-Cealing lamp asset

Hello!

Changelog:

-Added new roof texture and model
-Added decals
-Lightspass/PostProcces 7
-Corrected UVs for various props
-Material work overall
-Pillow model done
-Mattress model done

Focus for this week:

-Finish hero asset
-Work on dormitory room
-More decals
-Material work on glass

Hello! Good progress this week.

Changelog:

  • Lightspass/PostProcces 8

  • Added assets to the scene

  • Hero Asset modeling done

  • Modified various textures and materials

  • New Bookmarks

    Overall, worked on the feel and visuals of the scene.

Next week:

  • Finish hero asset texture and integration in engine
  • Finish materials
  • Finish table asset
  • Work on environment story
  • More decals

Hello! We’ve reached the end of the project (for now)

Today is the last day to submit the project. Honestly, I’m pretty proud of what I’ve managed to achieve, given that I started 4 weeks late. Overall, I think the vision and feel are there in the environment, but it also needs a lot more work to meet my standards.

I’m gonna keep working on the project in the summer, so I’ll keep uploading here.

Changelog:

-Modified glass material and replaced it with a refractive material
-4 new cinematics
-Tube connector ceiling model
-Post-process work
-Added decals
-Finished table texture and material
-Finished Vending machine texture and material
-Added roof asset to dormitories
-Modified sleeping pod material
-Modified floor material
-Modified handrail material
-Added sun
-Modified all the lights in the scene
-Added fog

Final renders:

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