Hello everyone, I want to edit an environment I downloaded from Fab in my unreal project, but every time I open the map for the environment in the project all the meshes disappear leaving just the lights and the cameras. The meshes are still listed in the details panel so they are still there. How to bring back the meshes or make them “visible” again?
Hey there @VictoriaJohn2002! Welcome to the community! Is the map using world partition or the levels system? There may unloaded zones (the outliner data was grayed out), data layers, or hidden sublevels. However if that’s not the case and the meshes themselves are missing entirely in the content browser, I would verify the import was successful.
Thank you for reaching out to me. So I checked and there is not a World Partitions for this map. There is only one persistant level and it’s visible and unlocked. All of the meshes are in the content browser, but the maps are still missing the meshes. Do you have any other suggestions?
Are the meshes themselves inside the content browser? Are they visible there/in their mesh detail window? Are there any errors in the console?
Yes, the meshes are in the content browser, the outliner, and the details panel. I don’t think there are any errors with the console.
The meshes are not visible in the editor; only cameras and lights are visible. The meshes are shown in the content drawer, details browser, and outliner. I clicked use default under show and it didn’t work.
Were the original sources of the meshes (fbx, obj,glTF etc) on another drive or network drive? Could it be that the source of the mesh is just broken?
The meshes are bought from Unreal Marketplace before Fab and they are all .uasset files
When selecting a StaticMeshActor in the outliner in the Static Mesh section do you still have an icon of the mesh?
If so does clicking on the folder with the magnifying glass open the Content Browser?
Then double clicking a static mesh / skeletal mesh
You can type in source
You should see the target file for the mesh. Check if source point to an existing file.