We are trying to create a track for cars with a very large surface (the total track should be about 200km).
In the initial part of the map there are no problems, but if you exit the basic grid (img) the car disappears and the game crashes.!
Is there a way to expand the usable surface without having to create several levels?
At the moment we have tried to split the map into several levels by having the new map load when you arrive at certain checkpoints.
In this case, however, the loading of the next level takes about 10-20 seconds and then the machine restarts from a standstill, thus reducing the immersion level.
Is there a way to create a dynamic loading between the two levels that simulates the progress of the machine? Is it also possible to “migrate” the movement and speed into the actor present in the second level?