Hello, i’ve decided to recreate a map from an old game: Facility from Goldeneye.
However, given the game is pretty old isn’t it, i decided to give it a better look, a little sci fi touche.
I then made some static meshes with Blender, like walls portions. I made a portion of 1200x300 Unreal Unit, 800, 400, 200, 100, 50 and 25 to be able to adapte the wall size to the original map… but after few hours placing these walls here and there, encountering some issues of having 10 units missing or less, i’m finally wondering if i should not make the map portions directly inside blender then export them to UE, and then place more decorative SM here and there.
I’m an old mapper, i’ve worked a lot with Hammer (WorldCraft) for HL1 to create map for Day of defeat, but it was mainly BSP mapping, and time has changed ! so i must learn again how to map efficiently.
SO should i map the “foundations” inside Blender ?