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Mapping metalness in 3DS Max

Perhaps I’m missing something, but is there a way to map metalness textures in 3DS Max and have it map correctly in Unreal Studio? I also noticed that the roughness value defaults at 0.9 no matter what shader value I play around with in 3DS Max. I am using the standard blinn shader. If someone can point me to the right direction I would appreciate it. Thanks!