Mapping for Programmers/Source Control

I’m building a rolling ball physics game and I need to start building some levels. So should I download something like blender for FBX export? Or should I just use the BSP’s built into the editor? I definitely am no artist.

Also, what is the grand internet opinion on source control software? Perforce, GitHub and setting up DropBox are the only ones I’m aware of, I have no idea which one would be better or cheaper than the other. Bring on the internet opinions!

We use Perforce. Github is great when just using your Source Files, but you need to put your Binaries somewhere else. But regardless, if you use Perforce or Github, both add a certain complexity to your project. Is no one in your project that has some experience in it, who can maintain Repositories or Depot/Workspaces?

If you need help with Perforce, I am happy to help to get you going to understand some of the concept. Just write me a PM and we can have a intro.

I’m a solo dev at the moment. I’ve never meddled with source control before, I looked into Perforce but it didn’t seem to be very intuitive on how to set it up.

Yeah, working alone the solution working with Perforce is kind of tedious, but since I have a repository at my company, I usual use it also for my other projects.

But there is definitly a solution and I wouldn’t disregard the advantage of using Source Control when working alone. It creates a history and helps also to create context, next of having of course a repository to quickly iterate and fork off to make additional or prototype changes.

ANother solution is to work with Github and save all the bigger sized files away with a cloud solution. I have one project running where I put all my Source Files, Blueprints and Maps to Github and backup the rest with Mozy Home.

You can also try Tortoise SVN, hehe! :wink: