Greetings, everyone. I am currently working on a fully procedural/dynamic FPS [no animation curves, keyframes, set maps etc] and I am having a bit of trouble ‘passing’ inputs from the Player Controller to the player_BP.
I am using a BP_Library system which references Data Tables/Structs in order to call functions as needed; which is updated via the Player Controller. The button input presses are executing as expected, however the camera and movement seems a bit buggy [for instance; when pressing forward on the analog stick, the player controller ‘lags’ in sending the initial input to the player pawn resulting in a 15 second gap before being able to possess.
I am wondering what would be the best practice for sending input data to the player pawn from a changing mapping context. Please keep in mind I understand about event triggers. The primary issue is sending immediate movement and look inputs to the player pawn from the selected controller.
Best Regards