Is there any way to make “Set members” node worked with a mapped Struct?
The mapped struct only updates its variables when “ADD” node is used.
I am also using nested structs. Making the workaround very messy and complicated.
just to make that slightly more efficient, put the second loop into a function and return when its true, this will stop the loop early when the Actor is found, you could also use a ForEachLoopWithBreak but i find the function cleaner