Hey everyone, I’m working on a large modular map with dozens of interlinked Blueprints—NPC spawners, interactive doors, environmental triggers, you name it. Keeping track of who’s fixing which Blueprint issue and reviewing peer feedback is a nightmare. Is there a smooth in-editor way to log Blueprint bugs, assign them, and see progress without bouncing between Unreal and a separate task tracker?
I seen some plugin on fab.com, but it was for keeping track of assets like textures etc.
I think you should improve structure of game systems (it that is possible). But from your description i think it is too late for improving it.
You can always try “Visual Logger” however i a m not sure if it will help much with organizing all that mess.