I have created a composite actor using blueprint that contains a child actor. I moved the child actor into a scene component in my components view in the graph and now I cannot load the scene file where the blueprint is instanced. This scene file represents around 20 hours of work so reverting to an earlier version isn’t an option. If I attempt to open this map file the application crashes.
!Id:d6c993271e43016d33b3d4666d452c6d
Unknown exception - code 00000001 (first/second chance not available)
Renaming an object (CoverPoint_Actor_C //Game//Maps//map-003.map-003:PersistentLevel.CoverPoint_Actor_C_607) on top of an existing object (FreightElevator_Switch_BP_C //Game//Maps//map-003.map-003:PersistentLevel.CoverPoint_Actor_C_4) is not allowed
KERNELBASE + 37901 bytes
UE4Editor_Core + 3095292 bytes
UE4Editor_Core + 1661738 bytes
UE4Editor_CoreUObject + 1105514 bytes
UE4Editor_Engine + 1797805 bytes
UE4Editor_Engine + 2484682 bytes
UE4Editor_Engine + 2485601 bytes
UE4Editor_Engine + 1583991 bytes
UE4Editor_Engine + 1802707 bytes
UE4Editor_Engine + 4767898 bytes
UE4Editor_Engine + 9590240 bytes
UE4Editor_UnrealEd + 5500141 bytes
UE4Editor_UnrealEd + 5671434 bytes
UE4Editor_UnrealEd + 2420578 bytes
UE4Editor_UnrealEd + 2594657 bytes
UE4Editor_UnrealEd + 2540781 bytes
UE4Editor_UnrealEd + 2466449 bytes
UE4Editor_UnrealEd + 5632240 bytes
UE4Editor_UnrealEd + 2959412 bytes
UE4Editor_LevelEditor + 1562728 bytes
UE4Editor_LevelEditor + 1020650 bytes
UE4Editor_Slate + 545350 bytes
UE4Editor_Slate + 1883687 bytes
UE4Editor_Slate + 1920472 bytes
UE4Editor_Slate + 1690972 bytes
UE4Editor_Slate + 2512538 bytes
UE4Editor_Slate + 2748777 bytes
UE4Editor_Slate + 794079 bytes
UE4Editor_Slate + 727433 bytes
UE4Editor_Core + 2503893 bytes
UE4Editor_Core + 2422897 bytes
UE4Editor_Core + 2508318 bytes
UE4Editor_Core + 2410210 bytes
user32 + 105425 bytes
user32 + 104666 bytes
UE4Editor_Core + 2509510 bytes
UE4Editor!FEngineLoop::Tick() + 2877 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2080]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]