I’m trying to make a world where you spawn into a map/loadout voting room. I want the game mode to be based around a COD gunfight type of game(small map 3v3/2v2 with no respawn till the next round). I have the voting system working I just can’t figure out how to spawn into the voted map on the 2nd round or if it is even possible. I’ve been messing with the game settings and devices a bit but now I feel hard stuck. Any advice or tips would be great. If you need more context I can reply with details if necessary. Thank you
Hey 671ponko,
Currently we can’t switch between different projects for a game.
The “maps” voted on, need to be different “areas” in the same map.
Have you got different “areas” or different project files ?
Yes basically I want to build 5 different small scale maps within the same world that people could vote on. However when I started testing the first map area, after the first round ends it sends you back to the room to vote on the weapons and “maps” again. I will provide some images to help understand.
Hope this helps gives a better idea of what I’m trying to do.
The first picture is where you would spawn into the game and pick the map, and the 2nd picture is where one team would spawn after the vote. The only map I’ve built so far is “Barn Battle”. I haven’t built the other maps because I didn’t want to continue if the voting system doesn’t allow for the map votes. Thanks again for the help.
Cool, I should be able to help you get it functional.
What way are you giving weapons to players ?
Does each area have specific weapons set or is weapon selection unrelated to area selection ?
The best way to move around spawns across rounds is by changing players class.
Class is also best way to get loadout. You can also tweak the player settings in the class designer and have different stats on different abilities, letting you do things like jumping higher on one area.
As of right now the loadout is also a vote on the opposite side. However I can scratch that idea if it makes it easier on the map loads. I’ll look deeper into the class settings and see if that helps
You can achieve that idea, no need to scrap it.
Are you using class designers at the moment ?
How many loadout choices and how many maps ?
Also go ahead and start building,
you can make several different landscapes in each area, but there is a limit to the amount of landscape, i’m maxed out at 4 landscapes of 8x8 tiles, if i remember correctly .
The way I have the loadouts is with votes toward a score manager that triggers an item granter with the weapons. It’s 5 different selections for both maps and loadouts. Although I do have 2 class selectors which I have for picking teams. I’ll send a clip of the start up and problem. Also I understand it can be tedious to continue replying so if you get bored I understand but I do appreciate the help you’ve given me already !
The only way I could think of sharing clips on here with the current apps I use would be a megalink so here is a link with 2 clips of what I have so far. It shows the starting game with the votes and then the end of the game which sends me back to the starting/vote room which is the part I’m stuck on. I will try to see if I can link the map vote to set you to a different class and set the spawns in the map to that class. Currently I believe what is happening is the enabled/disabled spawn pads don’t save their state (disabled or enabled) after a new round starts.
Yes, enabling / disabling spawns is ok during the same round, but they seem to auto enable on round start.
Are you teleporting to game area ?