I have an array of map variables. In construction script, I print a string of the keys. Any new map added, always has a key of 0 until i reopen the blueprint.
Is this a bug, or do maps just not work like this?
I have an array of map variables. In construction script, I print a string of the keys. Any new map added, always has a key of 0 until i reopen the blueprint.
Is this a bug, or do maps just not work like this?
Hello,
We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.
https://epicsupport.force.com/unrealengine/s/
Thanks
Did anyone find a solution? Was the bug fixed/replied to???
Still having a problem in 2023, with Cant update certain vars in Construction script.