Map UMG Button to Action Mapping / Jump

Is it simple user widget or Touch interface?

In first case, in widget, use OnPressed event and do GetPlayerCharacter → CastTo → and call Jump function in it.

In second case you can set Key action in button settings.

It is a **simple user widget **.
And can you give me more detailed steps.

Thanks!

Thank you so much!
I will try and let you know if it works.

Is this the same if it is a 2D Sprite Game for Mobile?

I have done the above and it works,
But the Jump animation / flip book is not playing.

This is where i declare my jumping animation and declare Jump.

190652-capture.png

could you be more specific please…/

Thank you!

It Worked!

I am trying to map my UMG Widget Button to the character Jump action.
How exactly would I do this…
I have the Buttons displaying in the HUD correctly but when I click on the Button, I would like the Character to Jump.

Is this possible? And how would I do this?

Update
This is a 2D Sprite game for Mobile

Thanks.

Hello AzzaMatta2571,

You can follow screenshot for this.

1 Like

You are very welcome. I hope helpful.

When clicked button set true “is jumping” in UMG.