Holy dino ****, that’s gigantopithecus. Sorry I couldn’t avoid the puns.
If you are really hell bent on this scale (good luck) here’s a tip I learned making a map I’m currently doing.
Making all the near and far sublevels for your map is going to take ages. As is assigning the vegetation for each sublevel.
Basically all we need to do is make two template sub levels that will contain all the vegetation we will need for our far sublevels and for our near sublevels. copy them and rename for each sublevel we will need.
-First create a dummy sublevel for your far and near sublevels (I called mine "vegetationTemplate_Near and vegetationTemplate_Far.)
- assign all the vegetation you will want to use to your far and near template sublevels. Place your vegetation on a small limited area of the map if you want to test your settings.
-DELETE the vegetation instances from the map for both template sublevels after you have everything you want! This is important, when you copy the vegetation from one sublevel to another the editor will also copy instances. We do not want this, it will add lot’s of extra vegetation we don’t want. What we should end up with is two template sublevels with only the vegetation
-Now go into your Ark dev kit directory in explorer and locate your map and your two template sublevels. These two sublevels will serve as the base sublevel for ever sublevel you will want to have vegetation for. Simply rename the sublevel to whatever you want. (A1_Near, A1_Far, etc etc.) This is also why we made sure we had no vegetation actually placed on the map before copying. We don’t want to copy more instances of the same vegetation on each new sublevel.
Good Luck!