Hello,
- Create a new project
- Create a function anywhere you want (level blueprint for example)
- Create a local variable String/String map inside this function
- Put default value inside this variable
- Don’t bother to assign the variable
- Call the function in runtime
---------> Editor crash…
If the variable is empty, everything is allright.
If you create a map STRING/INT for example and put default value, the function doesn’t want to compile…