MAP STRING/STRING in function local variable make editor to crash

Hello,

  • Create a new project
  • Create a function anywhere you want (level blueprint for example)
  • Create a local variable String/String map inside this function
  • Put default value inside this variable
  • Don’t bother to assign the variable
  • Call the function in runtime

---------> Editor crash…

If the variable is empty, everything is allright.
If you create a map STRING/INT for example and put default value, the function doesn’t want to compile…

Hey Jorisp-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-43060) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers