Hi !
For some context for this comment, seeanswers.unrealengine.com/questions/93758/vehicle-jitters-on-standalone-dedicated-server.html.
My vehicle’s replication settings differ from the Blueprint Vehicle template’s Sedan’s replication settings; mine is checked as “Always Relevant” as a result of this thread’s issue, the template’s is not checked. Leaving this unchecked has no effect on replicated movement in the Example Map provided, but my custom created maps require that “Always Relevant” is active.
I was wondering if you think this could be related to the dedicated server issues I’m seeing with regard to replicated movement. I’m in the process of running a couple of experiments, but it takes time to build and rebuild with all the different permutations of settings that I want to try in an effort to isolate the issue. I was hoping the “Always Relevant” strangeness across maps might provide some insight.
Thanks!