Hello,
My map has a simple 7x7 terrain, 2 ai characters, and eqs testing pawn and a skylight - yet it takes upwards of 5 minutes to save…
it loads very quickly, map check reports 0 errors.
My hard drive has heaps of space so there’s no issues there either…
It only seems to happen on the actual map, blueprints save no problem - its just the map.
Something I have noticed is in the autosave… it jumped from 582kb to 12.8mb to 81.9mb to 223mb, something is storing ALOT of data… will investigate further
latest save in output
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/A_RTS/Map/testMap” FILE=“…/…/…/…/…/…/ 4.12/Content/A_RTS/Map/testMap.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=347845.97ms
LogSavePackage: Moving ‘…/…/…/…/…/…/4.12/Saved/testMap2FE2CD9C4EFFA8C7D05AC38A2E969437.tmp’ to ‘…/…/…/…/…/…/ 4.12/Content/A_RTS/Map/testMap.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/…/…/ 4.12/Content/A_RTS/Map/testMap.umap
output log was massive - cleared it, doesnt affect save speed at all… lighting build time is about 1 second, its a very clear scene
I’m having this exact same issue. Do you have any idea how you fixed it?
Did you ever figure this out?