Map Rotation/Level Selection?

All of the tutorials are very shallow. They give only very surface level details about making the games.
For example I couldn’t find anywhere in the documentation, how to load/unload maps or change between levels. Neither could I find a device that does this.

Is there a way to do this?

For reference I am making a race game, and I want there to be multiple race maps. I don’t want them all to be loaded at once, because theoretically I might make 100 maps, and it will be terrible for performance.
I noticed that in a project you can create multiple levels, that are essentially different places, but couldn’t find any way to teleport between levels.

not sure but the lever loader could have a way to do it. Otherwise the only use of another level is to have a selection pallet.

For your case, you could use world partition to not render certain parts of the map using the grid system.

The is no way to load/unload levels at this time, the level files in UEFN are for making prop libraries for FNC.

You will need to rely on world streaming to achieve what you are going for and just have all maps in one world.