Map Rotation/Changing Level On Game End

I am making a mini-races type of game. Theoretically it can have 100 maps, and having all of them in the same place will be a huge load on performance.
So I want to make each of them seperate levels, and on round end teleport all the players to the next level.

However I couldn’t find any API or device that does this. Is this possible?

I don’t think this is possible. I looked around some time ago and didn’t find anything too. It would be nice if anyone from the Epic stuff can clarify this.

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o/ Not possible, level instance device is excluded from UEFN for now, there is no teleporting to separate levels

I think now it is impossible to do this in the UEFN.

You can try to build your level in the form of a tower or a layer cake … the top level will be with clouds, at the very end of the track the car falls into a deck and gets to the second level, suppose it will be in the style of an underground city. After that, the car again after the finish falls into the well and gets to the lowest level, the location of the lava, the environment of the cave, and so on.

*Also, don’t forget that in UEFN you have hard limits on the number of items on the map and the amount of memory.