Map rename = crash

Just a new bug I guess, I’ve tried to rename one map and editor crashed, I’ve put the crash text below.

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine + 9876842 bytes
UE4Editor_Engine + 10638074 bytes
UE4Editor_Engine + 10646081 bytes
UE4Editor_Engine + 10637670 bytes
UE4Editor_CoreUObject + 1483996 bytes
UE4Editor_CoreUObject + 1584609 bytes
UE4Editor_CoreUObject + 1520287 bytes
UE4Editor_UnrealEd + 1780841 bytes
UE4Editor_UnrealEd + 2625915 bytes
UE4Editor_UnrealEd + 2613112 bytes
UE4Editor_UnrealEd + 6316416 bytes
UE4Editor_UnrealEd + 3247874 bytes
UE4Editor_UnrealEd + 3243512 bytes
UE4Editor_UnrealEd + 3154685 bytes
UE4Editor_UnrealEd + 3206223 bytes
UE4Editor_AssetTools + 950667 bytes
UE4Editor_AssetTools + 730901 bytes
UE4Editor_AssetTools + 1007548 bytes
UE4Editor_ContentBrowser + 2061019 bytes
UE4Editor_ContentBrowser + 949919 bytes
UE4Editor_ContentBrowser + 1335533 bytes
UE4Editor_ContentBrowser + 1381325 bytes
UE4Editor_ContentBrowser + 1615539 bytes
UE4Editor_ContentBrowser + 1334199 bytes
UE4Editor_ContentBrowser + 1380151 bytes
UE4Editor_Slate + 2544058 bytes
UE4Editor_Slate + 2492471 bytes
UE4Editor_Slate + 2493623 bytes
UE4Editor_Slate + 2271369 bytes
UE4Editor_Slate + 1549838 bytes
UE4Editor_Slate + 2281676 bytes
UE4Editor_Slate + 429026 bytes
UE4Editor_Slate + 155469 bytes
UE4Editor_Slate + 161930 bytes
UE4Editor_Slate + 827913 bytes
UE4Editor_Slate + 766152 bytes
UE4Editor_Core + 2483908 bytes
UE4Editor_Core + 2400763 bytes
UE4Editor_Core + 2489275 bytes
UE4Editor_Core + 2387186 bytes
user32 + 9485 bytes
user32 + 9063 bytes
UE4Editor_Core + 2490486 bytes
UE4Editor!FEngineLoop::Tick() + 3434 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2193]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi,

What version of the editor are you using? Did you receive any warnings when renaming? I tested this on my end and was able to rename my maps, but it gave a reference error warning. These do not automatically re-reference when changed and any reference to them or from them must be manually updated at present.

4.6.1 official, sorry to forget to mention that. For me just insta crash when I try to rename some maps. I have no references yet for my maps in blueprints.

Do you have the map open when you rename it or is it a map that is unopened? Does this produce a crash log? You can find this in the filepath \Unreal Projects\PROJECTNAME\saved\logs.

Hi,

We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.