I have suceessfully store my umap(no Blueprints objects) file to a pak file and load it in runtime, there is no problem , but I add a Blueprint actor and made a levelsequnce with this actor, store it to pak file, the level can be load and display, but there is no the Blueprint actor and sequnce animation, Even though I pack the Blueprint actor and levelsequnce asset to the pak file, it does not work, what’s the problem? UnrealPak.exe not support packing Blueprints?
@gelu110: How did you load the umap from the Pak?
Did it load that map having all the assets in it?
I would also like to know if you came up with a solution for this!