Map+opacity aïe. :< (helpplease)

Hello, I have a question I made a racing circuit by software and I’m black and white for power display the circuit in the opacity mask and put the texture on the circuit then the problem when I put the drawing of the circuit, on the ground that repeats the track, how do you put only once ?

(Iam french very bad my english (sorry))

(Bastien)

I’m not meaning to be rude, but if you are not using a translator, I advise you to translate the French to English, it’s a bit difficult to understand the sentence structure. Also, if this is a question regarding materials, then it is best to post this in the Rendering forum category.

I’m sorry. For speak in english. :frowning: :o

What I want to know, how do you as the texture of the ground does not repeat ? :slight_smile:

So you want it to stretch instead of repeating?

Hi, I guess what you need is “decals”:

https://docs.unrealengine/latest/INT/Resources/ContentExamples/Decals/index.html

You will have to create a good texture without any visible seams + add some random variation in the material -> take a look at the grass material from the starter content :slight_smile: