I’m relatively new to modding/Ue5 so forgive me if anything obvious to you is completely missed by me! I’m working on an ASA map and I’m pretty early in it’s progression. Only about 10% of it has foliage and painted terrain.
My work has come to a sudden halt once this particular crash began hitting me nonstop near specifically painted terrain. Specifically anything not sand (grass/fertility/forest floor)
I have tested opening the project and going into a very distant corner where there are no objects near and painted a chunk with forest floor and fertility and bam, it happens again. (The crash wont trigger unless I get in render distance for the grass and stuff to begin popping up)
I’m basically just unsure what this means or why just having basic terrain down is doing this? I’m hoping I’m missing something obvious here but no one has had answers for me in discord’s/elsewhere.
The entire crash log:
"Fatal error: [File:W:\Repos\ASA_ModKit\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 954]
Rendering thread exception:
Fatal error: [File:W:\Repos\ASA_ModKit\Engine\Source\Runtime\Renderer\Private\Nanite\NaniteCullRaster.cpp] [Line: 1865]
NumSceneInstancesPo2 > NANITE_MAX_INSTANCES – are there too many particles?!
0x00007ff82435cf19 KERNELBASE.dll!UnknownFunction
0x00007fffe7fbd965 ShooterGameEditor-Core.dll!ReportAssert()
0x00007fffe7fc1d2f ShooterGameEditor-Core.dll!FWindowsErrorOutputDevice::Serialize()
0x00007fffe7c5d450 ShooterGameEditor-Core.dll!FOutputDevice::LogfImpl()
0x00007fffe7b6f9ed ShooterGameEditor-Core.dll!UE::Logging::Private::BasicFatalLog()
0x00007fff96bc8e24 ShooterGameEditor-Renderer.dll!Nanite::InitCullingContext()
0x00007fff964965a4 ShooterGameEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render()
0x00007fff9712c278 ShooterGameEditor-Renderer.dll!RenderViewFamilies_RenderThread()
0x00007fff970db8ba ShooterGameEditor-Renderer.dll!<lambda_9c26b024a68b43ee4a05968a09732b42>::operator()()
0x00007fff970fda19 ShooterGameEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies'::
87’::FDrawSceneCommandName,<lambda_9c26b024a68b43ee4a05968a09732b42> >::DoTask()
0x00007fff97105ded ShooterGameEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies'::
87’::FDrawSceneCommandName,<lambda_9c26b024a68b43ee4a05968a09732b42> > >::ExecuteTask()
0x00007fffe793bc0c ShooterGameEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread()
0x00007fffe793c13e ShooterGameEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit()
0x00007fffe93de0e9 ShooterGameEditor-RenderCore.dll!RenderingThreadMain()
0x00007fffe93e4154 ShooterGameEditor-RenderCore.dll!FRenderingThread::Run()
0x00007fffe7ff1472 ShooterGameEditor-Core.dll!FRunnableThreadWin::Run()
0x00007fffe7fe6ffa ShooterGameEditor-Core.dll!FRunnableThreadWin::GuardedRun()
0x00007ff824c77344 KERNEL32.DLL!UnknownFunction
0x00007ff826a826b1 ntdll.dll!UnknownFunction "
Pretty desperate for any help since this project has been a long one and I really hope to overcome it