Okay, so I create a map in world machine, export it to UE4 than change it to suit, re-build lighting than go to save it.
All good right?
Well, when I go to open the map from my library the map I saved is there, so I go to open it, but instead of opening that map, it opens up an example map.
I don’t understand what I’m doing wrong here :S
Does it matter what file type I save it as?
I also had troubles with getting walls lined up when I was practicing building a basic little building, so I stopped doing that and started mucking about with world machine with making maps on there, so far the idea of exporting the bit height map seems very straight forward, but now I need to figure out how to do all the texturing within in world machine and export that into UE4.
For the building thing, I did try using cube 2, as someone said you could export maps from that into UE4 but I didn’t like how the program ran, I have blender but haven’t jumped into that yet.
At the moment, I’m thinking I need someone who knows more than me to help me out, tutorials are good and all but they can only take you so far.
At the moment, I’ve sort of hit a big wall with learning everything >_<