Map Loading Issue

Made a map (Uber), cooked and exported it to the steam workshop successfully. Loaded once successfully in local play. Now the map will revert to the menu screen after loading PrimalGameData_BP. Is there a checklist I should go over? Also, Erebus crystals are not available anymore after the update today. hurmuph. Very new to Unreal Engine, but picking it up quick.
Thanks

Warnings for days, still cannot load map.

I’m back, still unsuccessful with loading up my map so I brought the screenshots. I updated the force load map information but still am getting kicked out to a loading screen when in steam. It might be information overload, but i have posted some screenshots below with what I’ve got. If someone could spot what i’m doing wrong that would be helpful. I’ve got alot of warnings lol, not sure what i’m missing here either but indicators say it should be successful.

Same Map in Maps and Mods folders in the Content Browser.
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World Settings.

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v2.3 WS GM.JPG
v2.3 WS W.JPG

Chronological Cook/Upload
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you need to make a folder in “mods” that contains all your maps (only uber map) then when cooking you select that “mod” and under maps where you wrote “Uber mini map” you need to write the name of the main map file

Thanks! so I’ve followed those steps, no luck getting past the menu screen upon loading, but I can feel i’m getting closer :slight_smile: i’m cooking from the mods folder map now, and have the right map name in the Cook>Maps field.

v2.6 CB.JPG

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On your selected gamemode, if you are only making a map dont have a gamemode selected

Got that fixed. Still getting kicked back out to the menu. What about the Override primal game data field? I read in another thread that putting PrimalGameData_BP in there was necessary.
Thanks!

Only if you are making a mod, for a simple map dont touch it

It’s a simple map, no mods so i’ve set it back to none. Any other ideas?

I can show you my settings soon

Much appreciated! I’m going to owe you a 6-pack of Minnesota brew if we can get this goin :wink:

Il take you up on that! I don’t live in the states though

lol North America? Here’s what i’ve got for world settings now…
Editor Enable NPC Spawn (Yes)
No Overrides or Primal Game Data (None)
Force Load Map Name: UberMini.umap
and the rest is unchanged. Thanks!

I never tried to name the map with the “.umap” extension, i always cook without the extension. Just enter the plain Map name “UberMini” at the cooking process under “Maps” and at “Force Load Map Name”. (CaseSensitive to be precautious ;D and with spaces if there are some)
I hope this solves the problem.

This may not be the only problem but you made a circular reference to your map. When you load UberMini.umap that map forceloads UberMini.umap, which forceloads UberMini.umap, … You should only be using Override map for generic mods.

No dice yet :smiley: I removed the extensions and am just using “UberMini” in the force load map name field, and under Maps in the cook screen.
Thanks for the help.

So, now to get at this circular reference bit. I removed the force load map from the “UberMini” in the Maps folder, and saved it. I still have force load map “UberMini” in the “UberMini” in the Mods folder, and I cook it from the Mod.
I was able to get it to work once, so I hope there are not too many other things wrong with it.

Well having the same variables for Mod and Level and what not else is kind of confusing, you should name them better to not get confused ;D
UberMiniLevel, UberMiniMod etc.

Since you are creating a map - nowhere should you be force loading a map. This is again exclusive to generic mods. The only field where you will enter your map name is in the cooking window.

World settings

forceload map: empty
gamemode override: none
Selected gamemode: none (to all 4)
Enabled world composition: enabled (this because my map is too big for 1 single file so i need to use submaps)

When cooking

maps: Terra-nova (My main file is called Terra-Nova.umap)

Hope this helps

Well, take care on CaseSensitive, I don’t know if that is important