I’m working on a map loader from a plain text file, these are the current features:
- Can spawn object in a map at runtime.
- Spawns Floor, Walls, lights, decoration Assets, doors, NPC, Lights, VFX and SFX.
- Flags to enable/disable object spawning.
- Flag to show all the items in editor without the need to run/play the game map.
- You can use a different plain text file for each map you have in your game.
- Made all in C++, you need to create an blueprint actor from LevelLoaderActor and put in your map to let it work.
- Multiplayer ready.
I’m open to receive suggestion to add others features to my dynamic map loader.
thanks in advance for all your help.
Here are some screens