So, I followed the guides out there when making my map, and I’ve tried numerous solutions, but I still have no idea how to fix my map’s day/night cycle. It’s always in darkness ever since I setup the Matinees as per Uzumi’s post on making a map.
What i did to fix my day/night cycle was to save the original sublevel for the island into my mod folder.
The reason why it dosent work automaticly when copying in the actors is because of the level blueprint
So, I temporarily fixed it by moving TheIsland into my folder and re-adding one DynamicCaptureManager from TheIsland into my persistent level. If I copy over the other 2 DynamicCaptureManager assets, it breaks again, but fr now, I have light.
Ran into another problem with my water. I have the waterplane, physics volume, and postprocessing volume all lined up, and I copied the settings from Brick’s youtube videos, but it looks weird compared to how it looks in game.
In this first picture, the blue part follows my character and doesn’t stick with the waterplane, which looks weird while playing:
You need to move your landscape level down to around z: -14-17k as the level you are in the picture. That will fix the water
Thats the simplest fix iguess
I -think- this fixed everything. My water plane was around -5500, so I guess it wasn’t low enough (my landscape was already -14000 somehow?). I lowered it all more, and the water looks good.
What about the day/night cycle problem?
I got the same problem. I think it is something with the DynamicCaptureManager. In the TheIsland-Original Map it got many Snapshots and PreviewMatieneess Values. But this wasn’t a part in the tutorial.
No.your tipp is right. But when I try to copy the hole level blueprint the engine crashes. Is there a way to copy all the variables and process volumes that are in connection with it? I thought about the migrate function, but did not solve any solution yet. Thx for your support.