Map Generation doesn't match world generation even though it uses the same stream variable

I have copied and pasted some procedural generation code almost identically to my bp_room_generation blueprint into my bp_map_generation blueprint.

The map generation is meant to be exactly the same to the room generation but is simplified models to showcase the world layout in a map for the player to view their location.

I casted to the room generation and grabbed the seed number variable and set that as the stream variable in the map. So I believe it should be identical and when print stringing this it is, however it insn’t selecting the right arrows in the array in the right order to the other generation.

Does anyone know why???


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I created child blueprints that branch off the originally, using an the same components.
The arrows are also pointing in the same direction to each other.


More of the map procedural generation code, is all identical to the room generation code. Except for rooms that spawn and variable names. Though these variables hold the same data.





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