Hey,
I’ve been building this game, I was just about to release it for sale when I noticed a licensing problem that prevents it from being sold. I need to remove a level. The latest build is the most recent in the git history, it built one time no problem and spit out this great game that I can’t publish. As soon as it had done that I checked back, and my project was full of these corrupted files. Basically it takes a umap (but i think i’ve seen problems in other types of components) and converts it into a 1 or 2 k object that can’t be read by the editor. Random maps are affected and i often don’t notice at first. I have rolled back to previous commits several times and I’ve seen maps missing in one commit, then i roll back to the same commit, and the same map is working, but other stuff is missing. I’m not 100% sure but I think I can save the project using github, because it looks like the correct data is stored in there. Even going back like 3 or 4 commits, the same disappearing map problem reoccurrs, even in commits when i can be sure this problem was not there before. I scanned for viruses with malwarebyes and it didn’t detect any viruses. It just sorta appears at some point during or after I go back to the previous commit. Something weird is happening and I’m not sure what’s going on.
My project is very big, it’s a commercial game intended to be released and sold (I was about to sell the latest working version until i noticed the licensing problem and the map i gotta remove) the project folder is about 850 gb at last count, I was paying 90 USD a month to github to store the whole thing, the game files it was producing were about 120 GB in size. It might just be some kind of structural integrity due to size problem, not sure.
I really don’t want to lose the last 7 months of work,
I made a genuinely good game, I will be so sad if I can’t publish this thing.
Does anyone know what might be causing the maps to get corrupted into 1 or 2k umaps that can’t be detected by the editor?