Map file type requirements?

It depends on what your mesh is. Typically for something like a character you’d have a low-poly mesh (for the game) and then your high-poly mesh for the detail. You’d bake the high-poly detail into a normal map on the low-poly mesh. You might do a displacement map as well if you want, but that’s something you have to consider if you can use in the game because it will slow down the game more.