Have a question I was hoping someone may know the answer to.
In the dev’s post about map extensions they say: “A “Map Extension” is, effectively, a set of sublevels that either adds-to or overrides regular “ARK” sublevels. As examples, this could be used to override “PersistentGameplaySublevel_DinoSpawns” and completely change the existing spawn zones (or override “PersistentGameplaySublevel_SupplyDrops” for the supply drops)”.
It clearly says that you can “OVERRIDE” an existing sublevel. Does anyone know how you actually override and not just add to it?
All I want to do is add 1 new supply drop to the existing volumes and spawn points which I have successfully accomplished by making a copy of the PersistentGameplaySublevel_SupplyDrops level file and adding my crate as a “linked” crate in each SupplyCrateSpawningVolume’s details section and it spawns my crate as expected. However, the issue I am having is that it is loading the default supply drop sublevel in addition to my edited version and causing loads of other drops to spawn. I think I counted 35 while hovering on a bird and I know there were more out of view range! Sometimes there will even be 2 crates on one beam lol. I tried removing all the other linked default crates from my edited sublevel but all that did was make my crate spawn all over the place instead of a variety.
Any insight into a way to actually override the default sublevel would be greatly appreciated.