I know the process of making your project modable with Unreal’s licensing has been a lengthy debate, but to save me from scrolling through threads of peoples opinions are about it, i’ll ask a direct question that hopefully i can get a straight forward answer too.
I’m working on a prototype where hopefully end user can create their own maps, similar to Halo’s Forge with modular assets ect.
Is something along the scope of this possible?
tl;dr: Can you make a small scale map editor inside of a game made with UE4?
Thanks.