Map Editor using Blueprints and UMG (Now on GitHub)

Hey RyanJon, I’ve been studying your project in and out and I learned a lot from it. Learning UE4 is loads of fun for me but since I’m not a programmer I get stuck here and there (more often than I would like actually). Right now I just can’t figure how you change the colors of the buildings without using C++. I looked up structs and enums and looked everywhere in your project and still can’t figure out how you generate buttons inside the HUD after selecting a building, how many buttons it will generate and what color they are. Same goes for the color of the building, can’t tell where you define the values for the colors used. It would mean a great deal if you would at least confirm you didn’t use C++ and that it is indeed just Blueprints and HUD.

Keep up the good work
Cheers
NOTO