you’ve got a very nice editor here! I think about extending/working on it but I’m not sure if some of the options I want to build are actually feasible with Unreal.
- Is it possible to implement an import function for 3d models in formats like fbx?
- Is it possible to draw something based on splines?
thinking of other map editors: what wouldn’t be doable with unreal regarding object placement, import, terrain, foliage, textures, sun, weather,…
(i’m asking because I want to use unreal for a current (long-term, non-commercial) research project and need some kind of clarity if everything i need is actually realistic ^^.
I want to build a map editor for a driving simulation. So, I need roads, houses, terrain, customizable weather, some physics, ai for other vehicles and more. And it should be managed via the/some map editor. Unreal was seems to be the best engine for this regarding graphics and existing functionality. But as I said, i’m not sure if everything is doable)
Any help is appreciated