Map edges, once a player reaches them

I’m trying to make a map, that appears seamless. For example, Player A sails to the North side edge of the map, once crossing the edge, he arrives on the South side of the map.

Figuring out my fix for above, I’m hoping to know if another scenareo is possible. Player A at the South side of the map, would still see Player B who’s close to the edge on the North side.

How would I go about doing this? I’ve looked for answers, and tutorials and no luck as of yet.

Its very complicated.

You can teleport player from one to another side of map, but to show part of env. from other side you need some tricky setup. Maybe by creating a copy of objects on the other side…

There is no good solution for this, I think.

The best way to achieve this effect is to make the players position change through a transformation once you reach the desired location on the map. Now what I would do for the second objective would be to create secret transition zones on the north and south sides of the map. You would not let players know these existed on the map, instead show their location as still in the proper southern section. Then use level streaming to cull the distance of when you would like the northern section to become visible. This would give the appearance that they could view the northern region by traveling to the bottom of the map.

After hours of researching I’ve still yet come to an idea on my question, so I’ll ask another question.

Are there any work arounds to fixing problems of running into the maps edges?

I’m making a game where players can sail from island to island, but my only problem if they sail to the edge of my map in any direction.

I like this idea, it might be a bit tricky if using a coordinate system but I think that I could make it work honestly. Do you know of any videos or tutorials that might show an example of this?