Hello dear users of Unreal Engine 4,
We’re looking for talented Map designers for an unannounced Multiplayer FPS game in Cyberpunk setup. 5vs5 // 6vs6
The reference design is Rainbow Six Siege, but the setup is Cyberpunk and verticality must be a key element of the design. At least three separated vertical playable area would be great. For instance the three first floors of a skyscraper, but also sewers, metro lines… We need a map layout more than a detailed polished work.
Infiltrator demo, “Shooter Game” Multiplayer FPS demo from Epic, Modular Sci-Fi Hospital, SciFi Hallway, “Subway Environment”, “Public Restroom”, “Forgotten Alley” are some example of assets that could perfectly match the overall theme.
We are not looking ‘only’ for rainy night, downtown city maps wink wink Samaritan demo, as long as there’s verticality in the map design and that the two core gameplay (recover VIP/extraction, and diffuse device) could be reasonably added, it’s perfect.
The target of the game is high-end PC and the goal is to use your work as starting point for us, as we have a lot of gameplay features to add on top of the map.
We’re not looking for polished work, you can use elementary volumes. The first goal is to lock the map layout by end of February. Using previously quoted assets as placeholder or definitive would be a plus for sure.
We’re opened to discussion and ready to pay the price you feel it deserves. Awesome map using basic volumes without any props nor materials, but at least lightning setup can go up to 100$. As a maximum limit, we won’t go over 500$ per map, but it better be incredible! As we’re opened to submission from ‘simple’ map layout using basic volumes without any materials nor props, to more advanced and furnished maps, there’s a wide array of possibilities. Target is high-end PC so if you wanna sell props and materials it needs to be highest quality possible, aka Infiltrator demo worthy.
If you want to get involved just reach out to us with the email below describing what you intend to do and maybe some 2D layouts so we can work and guarantee the map as proper gameplay flow.
Verticality is important as there’s jetpack usage sometimes.
If we decide to work together, we make contract per map in which you guarantee ownership of the map and assets you submit and the right for us to use exclusively the map for distributed commercial product.
Maxime D.
Maximex2010 @ Gmail.com