Map content doesnt load after world transition

I have created a level that represent the main menu for my game, created custom controller, HUD, and game mode. when i click the button to start a new game i call
“UGameplayStatics::OpenLevel(GWorld, “/Game/Maps/Arnythos”, false, “”);”

the level I’m trying to load is an composite world, but when it loads just the Persistent level content is loaded and none of the content of the world is loaded (as if level doesn’t stream). if i play the level directly from Editor it works fine, but not when i transition to it from my menu level.

Any ideas would be appreciated.

When you say Composite world, do you mean a world built using World composition? If so, have you tried standalone game? As I cannot transition to a World composition based world from within the editor either (Works fine if starting from within the world composition based world), but transition works fine from standalone game.

Playing in Standalone Game works, Launching the game on Windows Device, does not thou. also after transition the new level (in StandaloneGame) is missing textures on some objects.

(The issue with textures missing seems to be fixed when i reopen, reapply and re-save the material)