Many slots on sequencer by Layered animations

I’m trying to do a sequence that uses many additive animations in the head, legs, and both arms by separate, so I read a lot of post on answers but all of them were for gameplay, so they can use a cached pose, but as my animations come from the sequencer I can’t, anyway I tried adapting the blueprint to what I needed

I didn’t actually set up my nodes like the image, but I set them up first all like the below ones with only one layered per bone, then like black, then all like green and then all like red, and they kinda work but only the left arm and the rest didn’t. so if anyone can help me I’d be very grateful :slight_smile:

btw I tested all additives without slots before making the blueprint so, they do work, they only don’t in the sequencer.