Many different approaches to SSR + Translucency even in 4.8

I’m very grateful for your help!

Hmm this is weird, I did a blank scene and sat up a test, and the SSR’s seemed to be working fine! There was one problem though, the reflections where affected by the opacity. That kind of kills the whole idea with SSR on top of opacity =/ Here’s an example compared with vRay:

https://dl.dropboxusercontent.com/u/18676107/PublicWarehouse_2015/vRayAndUE4Reflections.jpg

I’m still having problems in my project though. I made the exactly same shaders, but something weird is going on =S Any idea of what’s happening here?

https://dl.dropboxusercontent.com/u/18676107/PublicWarehouse_2015/UE4Reflections.jpg