Manually selecting LODs


I have a bunch of StaticMeshes with multiple LOD levels within a custom C++ AActor class.
I want to select the LOD to be used manually (as it should not solely depend on projection size; e.g. selected objects should always render with LOD0 where deselected should always use LOD1).
Is there any way to control in code which LOD to be used ?


UStaticMeshComponent has a ForcedLodModel property, 0 means automatically select LOD, anything >0 means LOD level (ForcedLodModel - 1) will be used.

thank you very much. just what i need :slight_smile: